
Veering slightly off the level designer’s intended track leads to an often explosive demise while the game shouts at you to “RETURN TO THE BATTLEFIELD!”, in spite of the expansive surroundings. Maybe it’s actually chemical effluence masquerading as water, but it should be an environmental artist’s priority to draw attention to such hazards. It’s riddled with inconsistencies: you can survive plummeting from a falling helicopter or being shelled by mortars, yet a small trickle of water in a canal can lead to immediate death in one level. You gradually gain access to a huge array of ineffective guns, differing only in paint job, that you’ll neglect in favour of your superior starting weapons. Collectibles are hidden in random buildings and don’t encourage real exploration or attention. Poor checkpoint placement forces you to replay large sections over and over again if you die (there’s no option to manually save your progress). All of the cardinal sins of the modern first person shooter are here: invisible triggers teleport enemies into the fray when you step on them. This game is so predictable, you’ll think it has formed a neural link and your dreams are manifesting as vivid combat scenarios. I know it’s easy to get excited at the prospect of playing a game in which you shoot guns and drive cars, but please do try and remain calm.

You’ll travel to snowcapped mountains, jungles and the same decaying building site you previously besieged in Halo, Gears of War and Call of Duty. Your companions’ hobbies include disobeying orders and blowing things up while making sarcastic quips. So, it falls to you, an all-American Joe with no personality and exceptional firearms skills, and your squad of gung-ho special ops soldiers to go and murder the aforementioned Russians. I’ll bet you can guess the storyline already: the Russians are up to no good. What would happen if the firework display lasted for eight hours? You’d end up with something like Bad Company 2: a bombastic and ostentatious game with less actual meat than a McDonalds hamburger. They are great at first: you marvel at how explosive and loud they are, then you gradually become dulled and desensitised until you’re just standing out in the cold watching repetitive chemical reactions. If life is like a box of chocolates, then life in Bad Company is like a box of fireworks. Is the whole worth more than the sum of its parts? Is the worthiness of one part sufficiently worthy to outweigh the unworthiness of the other worthless part?

Rather than attempt the unenviable task of reviewing both games as one, I’ve split this review into two. The single player campaign and online multiplayer components, while superficially similar, don’t have a lot in common. Alternatively there are also virtual analog sticks and a virtual fire button available.Battlefield: Bad Company 2 doesn’t feel like one game. shooting, looking through iron sights or reloading, are performed by tapping on certain parts of the screen. The standard controls have no visible control buttons: Movement and aim is mapped to the sides of the screen and other actions, e.g. killing other players) and is either generic (for the player rank) or kit specific (unlocks kit upgrades). Experience is awarded for successful actions (e.g. There are no classes players choose between a standard weapon and four kits. The multiplayer features two modes: deathmatch (four players) and team deathmatch (ten players). While most of the campaign is spent on foot with fights against small groups of enemies, there are some levels in which the player uses turrets or vehicles. The gameplay offers the usual first-person shooter setpieces: walking through linear levels while shooting at enemies. During the 14 missions, which lead them to places like snowy mountains or military bases, they try to get hold of it again. Just when the four heroes of the B-Company are on their way to meet Agent Aguire with a server which holds important information regarding stopping a Russian weapon of mass destruction, their helicopter is shot down and the server is stolen. The single-player campaign of Battlefield: Bad Company 2 is set during the happenings of the console/PC version.
